A downloadable game for Windows

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Started off as a school project and has now become a developing game.

The game follows the roguelike game type. With item system and combat system. Currently early in its development but has grown a lot from the final project days at UTSA. Enjoy the small 5 level demo game as a quick little taste of what is being developed.

Thank you!


As for  controls to new players...

move: WASD

pickup key: E 

select Enemy key: Tab (it will have a box around enemy)

attack key: space bar (this works when enemy is selected and in FOV)

inventory key: I  (opens and closes do not hit esc key)

use inventory items button: right click mouse button


Here is my Pateron Link for support!
patreon.com/Duhnk

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorduhnk
GenreAdventure
Tags2D, Roguelike

Download

Download NowName your own price

Click download now to get access to the following files:

hardcoredungeon.zip 25 MB

Development log

Comments

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This looks awesome so far!
Some of my favorite game projects also came from school projects, or longer-series YouTube tutorials.

What language(s) did you use to make this, C++, Java, or etc.? And I'm curious if you're directly using DirectX, OpenGL, or Vulkan for graphics?

(+1)

Golang with raylib. Raylib library does use OpenGL.

Thanks

Its coming together great, I suggest adding a section on this page for Controls. Here's the issues I experienced (That maybe you know already) :

- I die randomly
- When I die and hit R (restart), it instantly takes me to the same death screen. I have to relaunch to play again.

I know it's still in very early dev. I couldn't figure out how to defend myself with the sword, perhaps I cant find the controls for it, or its not implemented yet. Personally I rather have the camera be a smooth transition, but that's up to you. I know a lot of these type of games are not using smooth camera positioning. It's cool that your using GO too, this game in the future if you continue it - will be very optimized considering other engines bloat builds up.

Hey, thanks for all the feedback I added the controls to the main page. The camera is locked on the player I am wondering exactly what you mean by smooth? I know there are functions to make the camera move better when following the player. Are you talking about player movement?

Thanks

The player movement is fine, I'm talking about the camera specifically. Instead of it snapping with the player movement, I think it be cool if it was smoothly following it. Take a look at the very beginning of this video, to see what I mean - 

I think I get what you are saying a smooth shift to the player at a given limit when the player gets to a part of the screen. Right now the camera is locked on the player so it has that clamp camera movement because of the clamp player movement.